Simple Craps Rules

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The rules of the game are not simple because there are many different types of bets and a player needs to know them all in order to play successfully. The goal in craps is the player to bet on a number which will be come out or won't come out on the next roll of the dice. 1- Start Your Craps Career by Sticking with the Most Easily Understood Bets on the Table. The basic bets in craps are the pass and don't pass bets. These are bets on whether the shooter 'succeeds' or not. These are also the best bets on the table. The house edge for each of those bets is, respectively, 1.41% and 1.36%. The game is simple to play and with a bit of luck you can earn some nice cash. However, if you are new to the game it might be a bit complicated to understand the rules. Therefore, you should try one of the Craps variations that have more simple rules. Simplified Craps is a variation of standard Craps that is perfect for beginners.

You win right off the bat if you roll a 7 or 11 and you lose if you roll a 2, 3, or 12. All other numbers (4,5,6,8,9,10) simply establish the point, which allows the game to continue. From there the player is trying to roll his point number again before rolling a 7.

How to Play Craps

Craps is one of the most exciting Casino games around as it is high in Player involvement. You will regularly hear yelling and shouting at one of the tables in a land-based casino. It is played on a purpose-built table using two dice.

Like most Casino games, you play against the House (Casino) as opposed to other players and as there are lots of different betting options you can bet on when guessing what numbers will come up when the dice are rolled, there is plenty of choices to make too.

In this article we discuss how to play craps giving you a break down of craps rules and everything you need to win at the game. This is part 1 of a two part article. After learning the basics of craps rules, the second part is about more advanced strategies and tips.

Craps Rules

Craps rules can be more difficult than in other casino games, but once learned this can be a very social and enjoyable game with some terrific betting odds.

The Objective of the game

Players need to guess the outcome of 2 standard, 6-sided dice being rolled and what the total of the 2 dice will be.

Dice Values

The game is played with a set of two perfectly balanced dice with each die having six white dots numbered 1 through 6. There is an equal chance of each number being rolled.

Possible Dice Combinations:

NumberCombinationWays To Roll
21-1One
31-2, 2-1Two
41-3, 3-1, 2-2Three
51-4, 4-1, 2-3, 3-2Four
61-5, 5-1, 2-4, 4-2, 3-3Five
71-6, 6-1, 2-5, 5-2, 3-4, 4-3Six
82-6, 6-2, 3-5, 5-3, 4-4Five
93-6, 6-3, 4-5, 5-4Four
104-6, 6-4, 5-5Three
115-6, 6-5Two
126-6One

Names of Dice Rolls

1

2

3

Chrome 58 x. 4

5 Pharaohs fortune online.

6

1

Snake EyesLoose DeuceEasy FourFever FiveEasy SixNatural

2

Loose DeuceHard FourFever FiveEasy SixNaturalEasy Eight

3

Easy FourFever FiveHard SixNaturalEasy EightNina

4

Fever FiveEasy SixNaturalHard EightNina Easy Ten

5

Easy SixNaturalEasy EightNinaHard TenYo

6

NaturalEasy EightNinaEasy TenYoBoxcars

Game Session Preparations:

Set your budget – As a general rule, you need enough for 50 bets when playing table games.

Choose your table – All will have a minimum and maximum amount you can place on all different bets, choose one where each of your favourites is no more than one-fiftieth of your budget. i.e. if you have a bankroll of $/€/£200, you should be looking at betting no more than $/€/£4 per time

Find a space at the table – Unlike many Casino games, players always stand and do not have a specific area where they place bets – there are many different types of bets that all players can use. This is irrelevant when playing online.

Decide how much you would like to change up and play with – You will be given chips, the sizes of which depend on how much you change up and the limits of the tables.

Game Progression

To begin, the Shooter (one of the Players) needs to bet at least the table minimum on either the Pass Line or the Don't Pass Line

The game is played in Rounds, with the right to roll the dice by each player moving clockwise around the table at the end of each round. A player may choose not to roll but can continue to bet.

Once all players have made their desired bets, the Round begins. Each round has two phases: Come Out and Point. To start a round, the shooter makes one or more Come Out rolls.

Payouts are sometimes made after each roll, and sometimes made after several rolls; see the individual Bet descriptions for details.

Craps Table Layout

We will delve more into the table layout features below in the Placing Bets section. On the Craps table there are two Dealers, a Stickman, and a Boxman.

The Stickman uses a long flexible stick to push the dice around the table, gathering the dice after rolls and pushing them to the player.

The Boxman is the person in charge of the game and has final decision-making authority.

The Dealers cash chips and ensure that bets are placed on the table correctly.

Placing Bets in Craps

Out of 990 decisions at the craps table, you can expect to lose 14 decisions more than you win.

As with any Casino game, there will invariably be swings, both large and small, either way when it comes to winning or losing. In the relatively short time you will be playing, there will be fluctuations in this house edge, so at times things will be going in your favor.

You can place bets at any time, the best time to start doing this is when a new Shooter starts. The first thing he needs to do is Establish a Point.

If a Shooter rolls a 4, 5, 6, 8, 9 or 10 on his/her first roll, all other bets below can be made.

If a 2, 3 or 12 are rolled, all Players will win they are Come Out bets and the Shooter will continue rolling to establish a new Point.

If a 7 or 11 are rolled, all Players will lose their Come Out bets and a new Shooter will be designated.

Pass Line/Don't Pass Line

When it is your turn to throw the dice, you must determine whether to bet the Pass line or the Don't Pass line. Most Shooters, as well as most of the other players at the table, will bet the Pass line, as it is the basic bet in Craps.

The Pass line bet is an even-money bet that wins if you either roll a total of 7 or 11 on the Come-Out roll or if you throw a 4, 5, 6, 8, 9 or 10 on the Come-Out roll and repeat that number before you roll a 7. The Pass line bet loses if the Come-Out roll is a 2, 3, or 12 (known as 'craps') or when a 7 is rolled before the established Point Number is repeated.

A Pass Line bet can be made at any time during a Shooter's roll, even after he has established a Point. However, a bet placed on the Pass Line after a Point has been established is a very poor bet, since you have missed the opportunity to win on the Come-Out roll when the shooter throws a 7 or an 11. The only way you can now win is if the shooter repeats his point before he Sevens-Out.

Simple

Come Bets

A Come bet is identical to a Pass line bet, with one exception: A Come bet may be made on every throw of the dice once the Shooter has established a Point. A Come bet is made by placing the number of chips you wish to wager in the designated Come area of the table.

Once you place a Come bet, the very next roll of the dice becomes the Come-out roll for that bet. Therefore, if the Shooter rolls a 7, you will win even though Pass line betters will lose. If an 11 is rolled, you will win while the Line bets will not be affected. However, should one of the Craps numbers come up (2, 3 or 12) you will lose, but the Line bets will be unaffected.

If the Shooter throws one of the Box numbers on the first roll of the dice after you've made a Come bet, this number becomes an established Point for your Come bet. To win this bet, your Come point must be repeated before a 7 is rolled.

Once a Point has been established for your Come bet, the Dealer will move the chips you have bet to the corresponding numbered box on the layout to await a decision for that Point. When you win a Come bet, the Dealer will pay you off by placing your original bet, along with your winnings, in the Come section of the layout. If you do not immediately retrieve your chips, they will be in action on the next roll of the dice as a new Come bet (this is collected for you automatically when playing online).

The Don't-Pass Line Bet

We know that a Pass line bet is simply a wager that the Shooter will win. But you also can bet that the shooter will fail to make a pass and thus lose.

The Don't Pass line bet wins when the Shooter throws a Craps of 2 or 3, but not 12, on the Come-Out roll, or when he rolls a 7 before repeating his established Point number. This bet loses when the Come-Out roll is a 7 or 11, or when the Shooter repeats his Point number before rolling a 7.

The Don't Pass line bet is the exact opposite of a pass line with one exception: Although a roll of 12 on the Come out loses for Pass line betters, it is not a winning number for Don't Pass betters. It is a stand-off and neither wins nor loses. This is because if Don't Pass betters were permitted to win in this situation, they would have an advantage over the house. So by barring (disallowing) the number 12 on the Come-Out roll, the casinos retain a small edge. Some casinos bar the number 2, but the effect is exactly the same.

Unlike a Pass line bet, a Don't Pass bet can be removed after a Point number has been established on the Come-Out roll. Once a Point is established you have an advantage over the house, thus the casino has no objections to your taking down the bet. Of course, you should never do this. After going up against an 8 to 3 house edge on the Come-Out roll, you will have an overall average advantage of 18.8% after a Point has been established.

Laying the Odds

When the Shooter establishes a Point number on the Come-Out roll, players who have made Don't Pass line bets are permitted to Lay the Odds. In the same way, Don't Come bets are the exact opposite of Come bets (with the exception of a 12 is rolled on the Come bet), the Laying the Odds bet is the exact opposite of an Odds bet (which no exceptions).

Correct payoffs for Lay Odds bets are as follows:

Points 4 and 10 pay 1-to-2

Points 5 and 9 pay 2-to-3

Points 6 and 8 pay 5-to 6

Don't Come Bets

Don't Come bets can be placed on every throw of the dice after a Point has been established. After you have placed a Don't Come bet, the very next throw of the dice becomes the Come-Out roll for that bet. If the Shooter rolls a Craps number of 2 or 3, you will win while Don't Pass line betters will not be affected. If a 7 is rolled, you will lose and bets on the Don't Pass will win. You also will lose if an 11 is thrown, although this number will not have a bearing on Don't Pass bets. A roll of 12 is a stand-off.

Place bets on 6 and 8

A Place bet can be made on any of the Point numbers (4,5,6,8,9,10) at any time during a game and is simply a bet that one of these numbers will be rolled before the Shooter throws a 7. You cannot Take the Odds on Place bets.
Place bets on the 6 and 8 are paid off at 7-to-6 on correct odds of 6-to-5, which gives the casino an advantage of 1.51% on these numbers. To ensure that you receive the full 7-to-6 payoff on the 6 and 8, you must make your bet in multiples of six, such as $6, $12, $18, and so forth (this isn't the case when playing online)
Place bets on the 5 and 9 carry a house advantage of 4%, and Place bets on 4 and 10 carry a house advantage of 6.6%.

Field Bets

This is a bet on the next number to be rolled. There are seven numbers inside the field area that if rolled, will result in a win. The numbers are 2, 3, 4, 9, 10, 11 and 12. If you make a wager in the field and any of the above numbers show on the next roll you will win. In many Casinos and some online sites, you win double or even treble your bet if a 2 or a 12 are rolled.

Proposition Bets

These bets can be made at any time and, they are all one roll bets.

Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 7:1

Any Seven: Wins if a 7 is rolled. Payoff 4:1

Eleven: Wins if a 11 is thrown. Payoff 15:1

Ace Duece: Wins if a 3 is rolled. Payoff 15:1

Horn Bet

Simple Craps Rules

: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. The payoff is determined according to the number rolled. Titanic free game. The other three bets are lost.


Hardways Bets

This is a bet on a specific double coming out on the next roll. For example, if a player is putting money on the hard 6 the player is betting that the shooter will roll a 3,3. You can only bet on 2:2, 3:3, 4:4 or 5:5, and you are betting on a specific double to appear and not covering all of them.

Best Craps Bets

The best craps bets are the following:

Taking the Odds

When the Shooter establishes a Point on the Come-Out roll, any player who has made a Pass line bet is allowed to 'take the Odds.' A single Odds bet is an additional bet, up to the amount of your original bet, that the Point number will be repeated before a 7 is rolled.

*Important* The 'Odds Bet' is the best one you can make in the game because the house has no built-in advantage.

The Odds bet not only hasn't any house edge associated with it, but also has no official designated space on the table. Therefore, to take the Odds, you must place the appropriate amount of chips behind your Pass line bet in the open area of the Craps layout (this is also the same when playing online).

The correct payoff for Odds bets varies from Point number to Point number, depending on the odds of a 7 being rolled before a particular point is repeated. Correct odds payoffs are as follows:

Points 4 and 10 pay 2-to-1

Points 5 and 9 pay 3-to-2

Points 6 and 8 pay 6-to-5

Craps Payouts

BetTrue OddsPayoutHouse Edge
Pass Line/Come Bet251 to 2441 to 11.414
Don't Pass/Don't Come Bet976 to 9491 to 11.402
Pass Line Odds/Come Bet Odds/Buy Bets (5% commission)
Numbers 4 or 102 to 12 to 14.76
Numbers 5 or 93 to 23 to 24.76
Numbers 6 or 86 to 56 to 54.76
Don't Pass Odds/Don't Come Bet Odds/Lay Bets (5% commission)
Numbers 4 or 101 to 21 to 22.44
Numbers 5 or 92 to 32 to 33.23
Numbers 6 or 85 to 65 to 64.0
Field Bets
3, 4, 9, 10, 1118 to 71 to 15.5
2, 1218 to 12 to 15.5
Place Bets
Numbers 4 or 102 to 19 to 56.7
Numbers 5 or 93 to 27 to 54.0
Numbers 6 or 86 to 57 to 61.52
Hardways
6 or 810 to 19 to 19.09
4 or 108 to 17 to 111.1
One Roll Bets
Any 75 to 14 to 116.9
Any craps8 to 17 to 111.1
2 craps or 12 craps35 to 130 to 113.9
3 craps or 1117 to 115 to 111.1
Horn Bet (3 or 11)9 to 13.75 to 1
Horn Bet (2 or 12)18 to 17.5 to 1
Big 6 or 83.6 to 11 to 19.09
Craps

Come Bets

A Come bet is identical to a Pass line bet, with one exception: A Come bet may be made on every throw of the dice once the Shooter has established a Point. A Come bet is made by placing the number of chips you wish to wager in the designated Come area of the table.

Once you place a Come bet, the very next roll of the dice becomes the Come-out roll for that bet. Therefore, if the Shooter rolls a 7, you will win even though Pass line betters will lose. If an 11 is rolled, you will win while the Line bets will not be affected. However, should one of the Craps numbers come up (2, 3 or 12) you will lose, but the Line bets will be unaffected.

If the Shooter throws one of the Box numbers on the first roll of the dice after you've made a Come bet, this number becomes an established Point for your Come bet. To win this bet, your Come point must be repeated before a 7 is rolled.

Once a Point has been established for your Come bet, the Dealer will move the chips you have bet to the corresponding numbered box on the layout to await a decision for that Point. When you win a Come bet, the Dealer will pay you off by placing your original bet, along with your winnings, in the Come section of the layout. If you do not immediately retrieve your chips, they will be in action on the next roll of the dice as a new Come bet (this is collected for you automatically when playing online).

The Don't-Pass Line Bet

We know that a Pass line bet is simply a wager that the Shooter will win. But you also can bet that the shooter will fail to make a pass and thus lose.

The Don't Pass line bet wins when the Shooter throws a Craps of 2 or 3, but not 12, on the Come-Out roll, or when he rolls a 7 before repeating his established Point number. This bet loses when the Come-Out roll is a 7 or 11, or when the Shooter repeats his Point number before rolling a 7.

The Don't Pass line bet is the exact opposite of a pass line with one exception: Although a roll of 12 on the Come out loses for Pass line betters, it is not a winning number for Don't Pass betters. It is a stand-off and neither wins nor loses. This is because if Don't Pass betters were permitted to win in this situation, they would have an advantage over the house. So by barring (disallowing) the number 12 on the Come-Out roll, the casinos retain a small edge. Some casinos bar the number 2, but the effect is exactly the same.

Unlike a Pass line bet, a Don't Pass bet can be removed after a Point number has been established on the Come-Out roll. Once a Point is established you have an advantage over the house, thus the casino has no objections to your taking down the bet. Of course, you should never do this. After going up against an 8 to 3 house edge on the Come-Out roll, you will have an overall average advantage of 18.8% after a Point has been established.

Laying the Odds

When the Shooter establishes a Point number on the Come-Out roll, players who have made Don't Pass line bets are permitted to Lay the Odds. In the same way, Don't Come bets are the exact opposite of Come bets (with the exception of a 12 is rolled on the Come bet), the Laying the Odds bet is the exact opposite of an Odds bet (which no exceptions).

Correct payoffs for Lay Odds bets are as follows:

Points 4 and 10 pay 1-to-2

Points 5 and 9 pay 2-to-3

Points 6 and 8 pay 5-to 6

Don't Come Bets

Don't Come bets can be placed on every throw of the dice after a Point has been established. After you have placed a Don't Come bet, the very next throw of the dice becomes the Come-Out roll for that bet. If the Shooter rolls a Craps number of 2 or 3, you will win while Don't Pass line betters will not be affected. If a 7 is rolled, you will lose and bets on the Don't Pass will win. You also will lose if an 11 is thrown, although this number will not have a bearing on Don't Pass bets. A roll of 12 is a stand-off.

Place bets on 6 and 8

A Place bet can be made on any of the Point numbers (4,5,6,8,9,10) at any time during a game and is simply a bet that one of these numbers will be rolled before the Shooter throws a 7. You cannot Take the Odds on Place bets.
Place bets on the 6 and 8 are paid off at 7-to-6 on correct odds of 6-to-5, which gives the casino an advantage of 1.51% on these numbers. To ensure that you receive the full 7-to-6 payoff on the 6 and 8, you must make your bet in multiples of six, such as $6, $12, $18, and so forth (this isn't the case when playing online)
Place bets on the 5 and 9 carry a house advantage of 4%, and Place bets on 4 and 10 carry a house advantage of 6.6%.

Field Bets

This is a bet on the next number to be rolled. There are seven numbers inside the field area that if rolled, will result in a win. The numbers are 2, 3, 4, 9, 10, 11 and 12. If you make a wager in the field and any of the above numbers show on the next roll you will win. In many Casinos and some online sites, you win double or even treble your bet if a 2 or a 12 are rolled.

Proposition Bets

These bets can be made at any time and, they are all one roll bets.

Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 7:1

Any Seven: Wins if a 7 is rolled. Payoff 4:1

Eleven: Wins if a 11 is thrown. Payoff 15:1

Ace Duece: Wins if a 3 is rolled. Payoff 15:1

Horn Bet

Simple Craps Rules

: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. The payoff is determined according to the number rolled. Titanic free game. The other three bets are lost.


Hardways Bets

This is a bet on a specific double coming out on the next roll. For example, if a player is putting money on the hard 6 the player is betting that the shooter will roll a 3,3. You can only bet on 2:2, 3:3, 4:4 or 5:5, and you are betting on a specific double to appear and not covering all of them.

Best Craps Bets

The best craps bets are the following:

Taking the Odds

When the Shooter establishes a Point on the Come-Out roll, any player who has made a Pass line bet is allowed to 'take the Odds.' A single Odds bet is an additional bet, up to the amount of your original bet, that the Point number will be repeated before a 7 is rolled.

*Important* The 'Odds Bet' is the best one you can make in the game because the house has no built-in advantage.

The Odds bet not only hasn't any house edge associated with it, but also has no official designated space on the table. Therefore, to take the Odds, you must place the appropriate amount of chips behind your Pass line bet in the open area of the Craps layout (this is also the same when playing online).

The correct payoff for Odds bets varies from Point number to Point number, depending on the odds of a 7 being rolled before a particular point is repeated. Correct odds payoffs are as follows:

Points 4 and 10 pay 2-to-1

Points 5 and 9 pay 3-to-2

Points 6 and 8 pay 6-to-5

Craps Payouts

BetTrue OddsPayoutHouse Edge
Pass Line/Come Bet251 to 2441 to 11.414
Don't Pass/Don't Come Bet976 to 9491 to 11.402
Pass Line Odds/Come Bet Odds/Buy Bets (5% commission)
Numbers 4 or 102 to 12 to 14.76
Numbers 5 or 93 to 23 to 24.76
Numbers 6 or 86 to 56 to 54.76
Don't Pass Odds/Don't Come Bet Odds/Lay Bets (5% commission)
Numbers 4 or 101 to 21 to 22.44
Numbers 5 or 92 to 32 to 33.23
Numbers 6 or 85 to 65 to 64.0
Field Bets
3, 4, 9, 10, 1118 to 71 to 15.5
2, 1218 to 12 to 15.5
Place Bets
Numbers 4 or 102 to 19 to 56.7
Numbers 5 or 93 to 27 to 54.0
Numbers 6 or 86 to 57 to 61.52
Hardways
6 or 810 to 19 to 19.09
4 or 108 to 17 to 111.1
One Roll Bets
Any 75 to 14 to 116.9
Any craps8 to 17 to 111.1
2 craps or 12 craps35 to 130 to 113.9
3 craps or 1117 to 115 to 111.1
Horn Bet (3 or 11)9 to 13.75 to 1
Horn Bet (2 or 12)18 to 17.5 to 1
Big 6 or 83.6 to 11 to 19.09

Craps Rules Printable

You can find a bet summary here.

Continue to Part II – Advanced Craps Strategy & Tips

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Play Craps for Real Money


The basics

Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them.

To begin, the Shooter (one of the players) must bet at least the table minimum on either the Pass Line or the Don't Pass Line (sometimes called 'win' or 'right' bets and 'don't win' or 'wrong' bets). The shooter is presented with multiple dice (normally five) by the Stickman, and must choose two to roll with. The remaining dice are returned to the Stickman's Bowl and are not used.

The shooter must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.

The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a Stickman, Boxman and two Dealers.

Simple Blackjack Rules

The game is played in rounds, with the right to roll the dice by each player moving clockwise around the craps table at the end of each round. A player may choose not to roll but can continue to bet.

Each round has two phases: Come Out and Point. To start a round, the shooter makes one or more Come Out rolls. A Come Out roll of 2, 3 or 12 (called Craps, the shooter is said to 'crap out') ends the round with players losing their Pass Line bets. A Come Out roll of 7 or 11 (a Natural) results in a win for Pass Line bets. The shooter continues to make Come Out rolls until he rolls 4, 5, 6, 8, 9, or 10, which number becomes the Point. The dealer then moves an On button to the point number signifying the second phase of the round. If the shooter rolls the point number, the result is a win for bets on the Pass Line. If the shooter rolls a seven (a Seven-out), the pass line loses and the round ends.

The first roll of the dice in a betting round is the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or makes a Seven-out (rolls a seven).

A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin.

When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.

The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.

Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'Bar' roll on the layout indicates which roll is treated as a tie).

Craps Rules Basic

A player joining a game and wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's 'On' button is on any of the point numbers. If the point number is Off then the table is in the Come Out round. If the dealer's button is 'On', the table is in the Point round where most casinos will allow a Pass Line bet to be placed. All single or multi roll 'Proposition bets' may be placed in either of the two rounds.

Between dice rolls there is a period for the dealers to make payouts and collect the losing bets, after which players can place new bets. The stickman monitors the action at the table and decides when to give the shooter the dice, after which no more betting is allowed.

Below is a list of the various bets you can make at craps.

Pass Line Bet - You win if the first roll is a natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point you lose.

The fundamental bet in craps is the Pass Line Bet, which is a bet for the shooter to win their point number. A Pass Line Bet is won immediately if the Come Out roll is a 7 or 11. If the Come Out roll is 2, 3 or 12, the bet loses (known as 'crapping out'). If the roll is any other value, it establishes a Point; if that point is rolled again before a seven, the bet wins. If, with a point established, a seven is rolled before the point is re-rolled, the bet loses ('seven out'). A Pass Line win pays even money.

Craps Rules List

Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.

Come Bet - It has the same rules as the Pass Line Bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. On a Come Out roll the Come Bet is placed on the pass line as they are an identical bet. After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose.

A Come Bet is played in two rounds and is played similar to a Pass Line Bet. The main difference is that a player making a Come Bet will bet on the first point number that 'comes' from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins. If a 2, 3 or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, 10 then the Come Bet will be moved by the base dealer onto a Box representing the number the shooter threw. This number becomes the Come Bet point and the player is allowed to add odds to the bet. The dealer will place the odds on top of the Come Bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the Come Bet before a seven. If the seven comes before the number (the Come Bet), the bet loses. On a Come Out roll for the pass line the Come Bet is in play, but traditionally the odds are not working unless the player indicates otherwise to the dealer.

Because of the Come Bet, if the shooter makes their point, a player can find themselves in the situation where they have a Come Bet (possibly with odds on it) and the next roll is a Come Out roll. In this situation odds bets on the come wagers are presumed to be not working for the Come Out roll. That means that if the shooter rolls a 7 on the Come Out roll, any players with active Come Bets waiting for a 'come point' lose their initial wager but will have their odds money returned to them. If the 'come point' is rolled the odds do not win but the Come Bet does and the odds are returned. The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the 'come point', the odds bet will win along with the Come Bet, and if a seven is rolled both lose.

Odds on Come Bet - Exactly the same thing as the Odds on Pass Line Bet except you take odds on the Come Bet not the Pass Line Bet.

Don't Pass Line Bet - This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.

Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.

Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.

Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).

Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.

Proposition Bets - These bets can be made at any time and, except for the hardways, they are all one roll bets: How to win in roulette casino.

  • Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
  • Any Seven: Wins if a 7 is rolled. Payoff 5:1
  • Eleven: Wins if a 11 is thrown. Payoff 16:1
  • Ace Duece: Wins if a 3 is rolled. Payoff 16:1
  • Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
  • Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost.
  • Hardways: The bet on a hardway number wins if it's thrown hard (sum of pairs: 1-1, 3-3, 4-4.) before it's rolled easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1

House advantage
2 - 17%

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